# C.R.T Expansion mod pack
The core mod of the CRT Expansion mod pack, it currently adds an armor set, mildly OP gas mask and transforming vest, some gun mods, a new melee/tool and a new material. The items also use a lot of higher end materials such as superalloy, rubber (the "new" material), the lesser used hardsteel and also neoprene.

This mod also adds a few new classes to CDDA. To name a few: the C.R.I.T Medic, C.R.I.T Commanding Officer, C.R.I.T Automatic Rifleman, C.R.I.T Grunt, C.R.I.T NCO, C.R.I.T ROTC member, and also the highly feared (OP) C.R.I.T Spec Ops.

I tried to keep the professions revolving around slightly upgraded army gear and as "balanced" as possible except for the C.R.T Spec Ops which is for trying out the new items and being stupid powerful and the Juggernaught for being a Juggernaught.

I can't fix some things like the toolmods attatching to the vest and gasmask, but that doesn't hurt the game (my mod already breaks it) and it's more of a cheap way to progress instead of getting a UPS, even though it still drinks a ton of power.



# Extended Techniques
More techniques, more play styles. Tries to open up melee and offer more than "does it have a reach attack?" or "does it have rapid strikes?" to make melee interesting.

# For those curious about stat scaling:

* SS-Rank is for stupid high scaling
* S-Rank is anything 2.0 down to 1.0
* A-Rank is from 0.99 down to .75
* B-Rank is .74 down to .5
* C-Rank is .49 down to .25
* D-Rank is .24 to .20
* E-Rank is .19 and below

I tried to keep the damage balanced and also added scaling damage and movecosts to make it so certain attacks or weapons carry different risks.

Anyways, have fun and report any bugs you find.
